Showing posts with label target. Show all posts
Showing posts with label target. Show all posts

Tuesday, September 4, 2012

The Cause Commerce Mobile Revolution Has Begun! Yet Another Mega Trend!


By Randy Smith, Mobile Wallet Media
Tuesday, September 4th, 2012

Week 6 of 7-Week Series



Sharing is Caring!



It has been said that "People don't care what you know unless they know how much you care." Today, this is perhaps more true than ever, in life, as well as in retail and business in general.

Cause marketing in retail has been around for sometime, but a new revolutionary model is soon to alter ALL retail commerce. Last week we saw LevelUp introduce a preview of 'Causes Engaged to Mobile Commerce.' This engagement will last 6-12 months and then the marriage will commence and cement the relationship between Causes and Commerce. Causes will be bound to Commerce for GOOD!

In the near future, it will be required that retailers show they care by donating a percent of every transaction to charity. LevelUp's sneak preview is a window to the future.


For those already participating in supporting local and worldwide causes, I know I'm preaching to the choir, but hang with me and perhaps you may add to your vision and expand your commitment to community and causes and thus be rewarded with even more abundant sales.

LevelUp announced last week they will be offering consumers the option to donate a portion of the merchant funded reward to charity. Tying causes to commerce has long proven to be a very effective way to enhance Word of Mouth marketing and increase customer loyalty.

Macy's has long been a champion of Cause Commerce through it's 'Shop for a Cause' sales and fundraising events. These events work as follows:

1) The shopper buys a $5 'Savings Pass' from a partner charity.
2) Shopper uses single-day Savings Pass to save 10-25% off merchandise at Macy's.
3) Win-Win-Win > Shoppers save, merchants sell and charities receive donations.

This is the future formula for success in retail. Like Starbucks Card Mobile to Pay With Square, so is 'Macy's Shop for a Cause' to is LevelUp's Cause Commerce offering to the future of mobile commerce.

Another winning example and leader in GIVING BACK is Target. They have a wide array of giving programs to support education, social services, crisis relief, our veterans and more. A recent article by MediaPost.com states "Target says its "Give With Target" generated the highest level of engagement of any social media campaign in the retailer’s history, and as a result finished two weeks ahead of schedule. The school fundraising initiative generated more than 3 million votes through its Facebook app in less than four weeks, reaching its goal of $2.5 million in donations."

Since 1999, Escrip has partnered with grocery stores and local retailers to raise funds for school programs. This program works by users simply registering their credit or debit cards with Escrip, and selecting a school program to support.

The topic of this week of 'Cause Commerce' is something my heart has long been very near and dear to. You can even say a big part of the reason I decided 20+ years ago to go into business was for the very purpose of making a ton of money, to in turn give back to help the hurting, homeless and hungry. Since then I have realized that giving is a matter of the heart and not the size of one's wallet. Thus, one can start giving no matter their level of wealth. However, those with larger wallets or specifically those that control the flow of commerce, have the opportunity to not only bless the bottom line of their company or store, but also make a difference in this world.

It still is, and has long been, my hope to build out a model of Cause Commerce that I believe will not only surpass all others, but may also work well enough to end poverty worldwide, or at least make a huge dent in it. I'm not joking here (see how this is possible below), but I also realize that if the hearts of those that can make big change happen, do not change, then this is not a true possibility. 

How much funds would be generated if an average of just 2% of 50% of US retail transactions were donated to support local and worldwide causes?

> 4.2 Trillion/Yr Avg. in US Retail sales X 50% X 2% = 42 Billion/Yr*
*YCHARTS.COM 

After a long career of working towards building out a 'Universal Gift and Rewards Card Network", which began in 1996, I'm excited now, more than ever, about the prospects for Cause Commerce. I added Cause Commerce to my load of research back in the late 90's. Once introduced to the transactional equation, I've always envisioned that Cause Commerce was an absolutely necessary ingredient.

I am going to say something again here that I said just last week about Mobile Daily Deals. Cause Commerce, set up in exactly the way it should, and will eventually be delivered, will alter ALL retail commerce as we know it today. It will be yet another Mega Tend! That's right, here's one more plate to spin and get just right, or you risk losing loyal customers. On the other hand if you get it just right, you will enhance loyalty and your cause program will spread like wildfire. New customers will be delivered and attached to your brand with an emotional bond that can be stronger than a rewards based program and has been proven that it will work to compliment it. There is much more to say here, but I will save most of it for my upcoming article in November: Greed is NOT GOOD! Cause Commerce IS!

Of course, I could share the complete concept and vision here openly and unselfishly, but unfortunately I will need to allow you to do the math as to why I cannot do so at this time. Of course this could all change if your company is one of the large tech or payment companies I've spoken of here before. It's up to you to BE THE CHANGE THE WORLD NEEDS AND WANTS TO SEE HAPPEN.

Retailers and mobile wallet providers that embrace Cause Commerce, not only will see their customers be more loyal, but more importantly, water wells will be dug, the hungry will be fed, clothed, sheltered, treated for disease, educated, trained with job skills and have hope. You know, all the things we all take for granted and even feel we are entitled to.

If you do fully embrace Cause Commerce your shareholders will be very happy, as your revenues and profits will very likely surpass expectations quarter after quarter. However, if you don't completely embrace this model I'm speaking of, it will cost you market share, as consumers will question if you really care about sharing your abundance with others.

All things being, equal in a marketplace where the new standard requires sharing of abundance, makes not doing so a losing proposition as customers will take their business where Cause Commerce is embraced. A retailer or mobile wallet not fully engaging this model will surely pay the price of sales lost to their direct competitors.

This concept may also soon be challenging Wall St. PROFITS, as the chief and main concern of publicly traded companies. When the mountain is crested in this movement, profit expectations met without sharing with Causes and more abundant sharing with employees, will result in decreased store sales. This of course extends to local and regional retailers as well. This is a byproduct of Social Media embracing commerce to form Social Commerce. I know this is an idealistic perspective of the things, but I believe this is the final destination of Causes and Commerce; that is if greed is removed and called to accountability. Social networks provide the forum and foundation for transparency that is long overdue.

Thus the foundation is laid and a vision of sharing, over greed, is given, and the future is up to you. The magic of it all is that I believe it may be tough to give too much, as if you do, you may find the perfect 5.0 'Magnetic Viral Social Storm' will hit your stores.

I understand what I write here is not-standard protocol, nor politically correct (right now) and that most of what I envision may not come to be.  Will your company or store be recognized as a leader in Cause Commerce? Will it be the one to spark the 'Mobile Cause Commerce Revolution?'


About Mobile Wallet Media
Mobile Wallet Media is a news media, analyst, marketing and consulting firm focused on the future of mobile: payments, marketing, loyalty commerce, security, prepaid, virtual currency, daily deals and the convergence of them all with social and local. The Chief Editor, Randy Smith, was the primary founder, inventor and former CEO of MobilePayUSA, a TechCrunch Disrupt Award Winner.




Wednesday, August 15, 2012

Retailers Stepping Up To Build Own Mobile Wallet Network


By Randy Smith, Mobile Wallet Media
Wednesday, August 15h, 2012




It has always baffled me as to why retailers have not banded together to form their own mobile wallet network. The benefits are too many to not engage in doing so.


Today with the announcement of Merchant Customer Exchange (MCX), leading retailers Wal-Mart, Target, 7-11, Best Buy, CVS, Darden Restaurants and more, a much anticipated 'Retailer Mobile Wallet Network' focused on serving their customers has formed. MCX has not revealed the technology to be used to enable their mobile wallet, nor have they hinted as to when the service will be available.

In the release Mike Cook, corporate vice president and assistant treasurer at Wal-Mart said “MCX will leverage mobile technology to give consumers a faster and more convenient shopping experience while eliminating unnecessary costs for all stakeholders. The MCX platform will employ secure technology to deliver an efficiency-enhancing mobile solution available to all merchant categories, including retail stores, casual dining, petroleum and e-commerce.”

Over the past several years, the goal to create a standard format enabling simple, fast and secure mobile payments, via a mobile wallet, has proved to be a long and drawn out process.

NFC tech, long used in Japan for conducting mobile payments, has been the leading choice of Google Wallet, ISIS (Carrier network), Visa, MasterCard, PCI (Payment Card Industry - card data security rules) and payment terminal manufacturers such as Verifone. NFC tech has been slow to gain traction because retailers have not wanted to pay for the replacement of existing terminals, that may end up needing replacing again if they jump too early. Alternative methods have been introduced by Square and LevelUp that use scanning of 2D bar codes displayed on
mobile wallet smartphone apps.





No matter how you slice it, it seems there is always a 'chicken and egg' problem that will not go away. But now with the retailers 'flexing their mobile muscle,' it is beginning to look like there is no clear favorite to dominate as a single format (I already went over in depth in my previous article). But just like retailers must embrace Facebook, Twitter, Google+ and accept all four major payment brands, they will also need to accept other payment networks beyond their own. This is about consumer reach.

The retailers should most definitely maximize their marketing reach, but the bottom line is they still have to get their customers to return to their stores. Reaching customers through various and many marketing channels has always been a winning strategy, and nothing will change here.

In the release, Mark Williams, president of financial services at Best Buy said “As merchants, no one understands our customers’ shopping and payment experience better than we do, and we’re confident that together we can develop a technology solution that makes that experience more engaging, convenient and efficient".

A key advantage for MCX is the cost savings to deliver mobile payments, offers and loyalty through their own platform. I imagine that the retailers themselves have hired a consulting firm to work with them on this to deliver and manage the solution. If so, they will still need to 'put their pants on one leg at a time' and have to pay someone, but the costs are likely to much lower. Their are a ton of moving parts and various POS systems that need to be integrated and connected to a single platform.

I know very well this model is a very real possibility, as the company I founded, MobilePayUSA, has a 'Universal and Patent-Pending Solution' that sounds much like the MCX solution. The retail network proposed by MCX brings added disruption not only to the payments space, but also the mobile loyalty and advertising space. I am writing two series (The 7S's Required for Success in Mobile Payments and SuperCommerce) this Summer and Fall that speak directly to this upcoming disruption and merging of payments, marketing and mobile.

Mobile Wallet Media is a media, analyst and consulting firm focused on the future of mobile commerce. The company mission is to highlight industry innovation and provide insights and opinions that will be relevant and forward-looking. The author, Randy Smith, is the primary founder, inventor and former CEO of MobilePayUSA, a TechCrunch Disrupt Startup Alley Winner.


LEADING RETAILERS FORM MERCHANT CUSTOMER EXCHANGE TO DELIVER MOBILE WALLET

Press Release issued by MCX

MCX boasts unmatched scale and consumer insights for developing a mobile-commerce solution
DALLAS (August 15, 2012) – A group of the nation’s leading merchants announced today that it has
formed Merchant Customer Exchange (MCX), a new company dedicated to offering consumers a versatile
mobile-commerce experience that will combine the convenience of paying at the register with
customizable offers.

Development of MCX’s mobile application is underway. The initial focus centers on offering merchants a
mobile-commerce solution capable of seamlessly integrating a wide range of consumer offers, promotions
and retail programs. The application will be available through virtually any smartphone.
MCX includes merchants such as: 7-Eleven, Inc.; Alon Brands; Best Buy Co., Inc.; CVS/pharmacy; Darden
Restaurants; HMSHost; Hy-Vee, Inc.; Lowe’s; Publix Super Markets, Inc.; Sears Holdings; Shell Oil Products US; Sunoco, Inc.; Target Corp. and Wal-Mart Stores, Inc. Combined, these initial members serve nearly every smartphone-enabled American and account for approximately $1 trillion in annual sales. While
current MCX merchants have unmatched scale, MCX intends to address the needs of financial institutions
and merchants of all sizes to better serve consumers in the growing mobile marketplace.

“MCX will leverage mobile technology to give consumers a faster and more convenient shopping
experience while eliminating unnecessary costs for all stakeholders,” said Mike Cook, corporate vice
president and assistant treasurer, Wal-Mart. “The MCX platform will employ secure technology to deliver
an efficiency-enhancing mobile solution available to all merchant categories, including retail stores, casual
dining, petroleum and e-commerce.”

“We believe MCX is uniquely qualified to offer the most comprehensive mobile payment options for
consumers,” said Terry Scully, president of financial and retail services, Target. “By participating in MCX,
merchants are in a position to effectively deliver innovative payment approaches that aren’t available
today.”

“As merchants, no one understands our customers’ shopping and payment experience better than we do,
and we’re confident that together we can develop a technology solution that makes that experience more
engaging, convenient and efficient,” said Mark Williams, president of financial services, Best Buy.
MCX expects to announce additional members during the coming months.

Visit MCX at http://www.mcx.com or for more information, email info@mcx.com


Mobile Wallet Media is a media, analyst and consulting firm focused on the future of mobile commerce. The company mission is to highlight industry innovation and provide insights and opinions that will be relevant and forward-looking. The author, Randy Smith, is the primary founder, inventor and former CEO of MobilePayUSA, a TechCrunch Disrupt Startup Alley Winner.